La Introducción
CLIENT: Glottoverse
DEPLOYMENT: In development
PLATFORM: In development
PROGRAMS: Unity3D, Blender, VisualStudio, Audacity, Maya, Substance Painter
OBJECTIVE: Create an introductory-level application as proof of concept, accessible to any user with little or no prior Spanish experience or skill, aimed at Steam and Oculus virtual stores for individual customer use.
CONCEPT: Teach users Spanish in a Virtual Reality Application using Comprehensible Input and measuring comprehension by distinct environmental player reactions.
La Introducción Game Demo
Synopsis
Real-time Reactive Animations
Custom Assets Optimized for VR
Immersive Environments
Interactive Learning Explained


Comprehensible Input in a Classroom Setting: http://teachingcomprehensibly.com/tci-introduction/
OUR PROCESS
Our first title, La Introducción (the introduction) assumes no prior language experience. As with any new experience, the assumption is that the process will be a little overwhelming, but there are tools in place to help ease the player into the game.

Each level presents ascending difficulties within itself. One version of the level provides hints to help the player accomplish the game, as described above. The player may need to repeat this level a couple of times. The next difficulty presents those same tasks in the same order, but without any hints. The last difficulty switches around the order of the tasks, meaning that the player has to really know what they’re listening to before they move on to the next level! Through this process the player comes to learn and acquire language in an authentic way, and can very practically take their new language knowledge into the real world!